31
Aug/09
1

Dota Renew Pudge!

Basic

Pudge, the hero name of Butcher, is one of the lower tier heroes. In a normal game, his pick priority would be low as his main job is to act as a tank and Mannorth (Pit Lord) is a much better choice. Pudge is good to kill noobs, however. He’s more for looks than actual play-ability. He has medium->high HP but slow attack. He has a slow move speed. Without his disease and hook, it would be impossible for him to get the jump on a hero. He is a strength character.

Hook

Hook is hard to land on a good player, easy to land on a new player. This skill does not home. You have to click the ground where you think the unit that you desire will be by the time this lands. Most veterans that play against Pudge will know how to properly move so be wary. To avoid being hook make sure you have units surrounding you so they can’t hook you from the side. If that’s not a possibility then always move around, never stop. The second you stop is the second you can be grabbed. Also, even if you are not in range, if you cast the hook it will cast in that direction. That means even though you are 4 screens away and you cast it, it will attempt to hook. The way I use hook is to wait for a player to stop moving and use it, or if the person is moving in a linear fashion then hook the spot he will be at. Hook will land even in fog of war if it finds the target. You can attempt blind hooks. BE WARY, THIS SKILL DOES NOT LAND WHERE YOU ARE AFTER IT HOOKS, BUT WHERE YOU STARTED WHEN THE HOOK STARTED.

Disease

Disease is an AOE damage per second. It is for anyone within 20 or so units around you. Basically you have to stand near them. It deals 75% damage to yourself so be wary. You can use this skill to commit suicide to deny them. The reason this skill is good is not the damage, but the fact that it slows the movement of all those in the area. This skill also helps you farm against summoners such as Lich as it will deplete skeleton soldiers of their hp rapidly.


Heap Flesh

This skill is a passive that just gives you additional strength. This effectively gives you more health, health regeneration, and damage as Pudge is a strength character.


Deep Bite

This disease has nearly no damage in the beginning but doubles up rapidly after leveling the skill. It’s main usage is to incapitate a hero by slowing it down. This skill will slow the movement speed of a hero. This will stack on to Disease if you have it on. This basically immobilizes the hero. It would be proper to use hook since by the time you use this skill, they should be in nearly melee range and you can hit for the full damage of hook.


Skill Build

Hook – Disease – Hook – Disease – Hook – Deep Bite – Hook – Flesh – Flesh – Flesh- Flesh – Deep Bite – x – x – x – Deep Bite

(x is the +2 to all stats)

Support Tank

You will be the tank if your team is built mainly of casters or low->medium health units. Make use of your slots of being a support as well.


Starting Build

Ring of Basilius – Scroll of Teleportation

Depending on what you need, get 2 Circlets or 1 Gauntlet and 1 Ring of Regeneration. All of these items can be combined later on to form the items you will be using for the rest of the game.

Get a Strength Bracer or Staff of Radiance. Then get a Wraith Band. It is also recommended to get a Rod of Power if you can afford one, and assuming you built the Staff of Radiance beforehand.


Ideal Ending Items:

Horn of Battle

Ring of Basilius

Staff of Radiance

Rod of Power

Theron’s Cloak

Treads

If you can afford it, the Asssault Currais is a very good item to buy. Drop the Staff of Radiance as the 2 HP/second is the least necessary at this point.


Sieger Build

Same Starting Build items, splits around the end.

Assault Currais is a top priority.


Ideal Ending Items:

Assault Currais

Horn of Battle

Hyperstone

Hyperstone

Hyperstone

Treads

Of course, having that much gold to buy all the hyperstones is pretty out there, so in most games just stick with Belt of Strength + Gloves of Haste and combine to make them in the Weapons of Chieftain.

Early Game

get hero kills and gold advantage. If you have a good team, get your team to let you get the last hit on every hero after you get Flesh as it will give you more strength (1.6 strength/hero at max). That’s a lot. 10 hero kills and you get 16 strength. That’s an additional 256 hp! The gold gain will also pave way to you becoming an effective support Tank hero or all out sieger, depending on the need of the game.


Late Game

You will either be in the position as losing in which case you should just farm unless your whole team is pushing. If you are winning, I would recommend going all-out siege. Get attackspeed as you should already have high damage. If you need to be the team’s tank, then do so.


Laning

Against Ranged

Stay in the back of the creeps but within EXP range. If you get pushed out of EXP range also come back whenever a unit is about to die so you receive the EXP. If possible, get the last hit on units to receive the gold. But don’t be alarmed if you find yourself not getting too much gold. Wait until level 5 or so before attempting to strike. By level 5 you should have level 3 harpoon and level 2 disease. That will be very effective in snatching the hero and killing him. Most ranged heroes do not have enough HP to withstand this combination, along side 3 or your normal attacks. However, if you don’t damage the hero enough just let him be until the cooldown on hook is up and give it another shot.

Against Melee

Stay along side or close to the wave. Don’t tank damage. Get the last hit. It is particularly easy to also deny your own units. Most Melee heroes will have enough hp to be hooked once and maybe twice. You will have to be wary not to lose too much health to be in a critical point. You should be dominating the lane, however.


Sieging

Your hero can effectively rip a building out. He deals a decent amount of damage. Give him a piece of armor and let him tank the damage so creep waves rip the building, however. You could also get Attackspeed to siege. He is good siege and decent hero kill.

Hero Killing

This is reliant on how good you are with timing the hook. If you land the hook, you get the kill in most cases. Always turn on disease after you hook, no matter if you miss or not. If you wait, a hero may run away or escape the disease range in some cases.

Defending

You can also be a defender, but it is less likely. Your priority on being a defender is one of the lowest unless it has become a long game. If it’s a long game, you are the best farmer as you are the only hero with the ability to grow endlessly. IF the game is going to end in another push, you should join that push as acting as a tank for the team is better.

tinyurl.com/dotaRpudge

Filed under: Projects
7
Aug/09
0

Dota Renew Guides

O: I’ve been writing Dota Renew guides!
http://hubpages.com/hub/DoTA-Renew-ROC
http://hubpages.com/hub/Dota-Renew-Sniper
http://hubpages.com/hub/Dota-Renew-Sidereal-Engine

7
Aug/09
0

Dota Renew Sidereal Engine

http://hubpages.com/hub/Dota-Renew-Sidereal-Engine

Basic:
His nickname sums up what he is, Tank. He is a tank because he’s durable, and because he looks like one. He can serve two purposes, high damage to buildings and AOE destruction to both heroes, creeps, and buildings all in one blow. He has high damage, high strength (high health and regeneration).

He requires little if any mana regeneration. His attackspeed is relatively slow, only being “average”. He attacks slow while in siege mode, however. This is a trade off for chaos damage, which is one of his best skills. His agility gain is very low, being a 1 digit number for his first few levels. Getting a Blade of Alacritiy basically doubles his base agility for most of the game. Not advisable, however.

There are two methods of playing Tank. One is the invulernable Tank which never dies. To do so you stack as much armor and health bonuses as you can. This Tank is effective to annoying people. The second, and much better Tank build which one should always focus are getting, is the machine gun tank. Getting him to do 1 attack/second would strip any building of it’s HP in less than 15 seconds (except for the main). That’s a pretty neat thing if I do say.

Skills:
Astral Protection:

Passive. Get this skill always. This is very helpful in killing enemies and warding heroes from attacking you while you’re in siege mode or just walking. It gets you a lot of gold in lane as it gets last hits frequently. Top priority. Low mana cost for it’s duration. It also helps you from getting harassed in lane as it has more range than you. You can use it to chase down heroes so you don’t stop to attack them. Just keep walking by them. It also makes creeps and towers from not attacking you while you’re damaging the hero with this skill. You cannot control the target.

Energy Surge:

Gives you bonus armor and an active mana to health conversion. Only get when necessary. Sometimes you will find that you will need it early on while other times you won’t need it until later. I usually get it later on unless being extremely harassed.

Siege Mode:

The main reason Tank is a kick ass hero! In this form, he is immobile but can chaos damage. That means armor on buildings are useless! They take full damage. That’s at least 100 per hit. You have a minimum range that you have to be wary of, however. You cannot attack things within 50 distance of you.

Collapse:

Very good ultimate. High AOE. The cooldown is nearly as long as it takes for your mana to regenerate so it’s fine. It also does a decent amount of damage. Good against heroes, normal units, and even buildings! Get this when possible and spam it.

Skill Build:
No matter which one you get, I advice the same route unless you are requiring that extra dose of health, in which case just get siege mode later on.

Level 1: Astral Protection

Level 2: Energy Surge

Level 3: Astral Protection

Level 4: Energy Surge

Level 5: Astral Protection

Level 6: Collapse

Level 7: Astral Protection

———

From there, just pick your own skills as required. I would get siege mode next if I was coming up to a tower or so.

Invulernable Tank:
Okay, he’s not invulernable, but he’s nearly impossible to kill. With his mana to hp conversation, he is effectively indestructible.

Most beginners go this mode. This makes him a permanent nuisance, however, disables him from his more effective skill which is to siege. He must stay outside of siege mode in order to use his conversion skill and for his mobility.

Item Build (Invulernable):
I would suggest getting any armor you can afford. For example, begin the game with a Ring of Basilius to help push creeps and get the armor.

The ideal armor to get would be shadowplates, but those are ridiculously expensive. So you can just get Plate Mails. If you can’t afford that, you can go with the lower costing mana.

Opening Build:

Ring of Basilius, Gauntlet of Strength

Mid-Game:

Ring of Basilius, Plate Mail, Plate Mail, Power Treads (str)

Late-Game:

Theron’s Magical Cloak (made from the ring of basilius), Plate Mail, Plate Mail, Power Treads (str), Shadowplate, Shadowplate

Machine Gun Tank:
This is the attackspeed build. This pushes the siege mode skill’s main advantage: chaos damage. To utilize it to the max, get attackspeed. Power treads, Weapons of the Chieftains, and hyperstone are good items to go for. Horn of Battle can be helpful as well.

Item Build (Machine Gun)
This route is more determined as there are a more limited number of items that aids in attack speed.

But again, if you can’t afford a certain item you can substitute it for something of worthy cost.

Opening Build:

Ring of Basilius

Next, get a Belt of Strength. After getting a Belt get Gloves of Haste. Get Boots of Speed and get your Power Treads (str).

Early Mid-Game:

Ring of Basilius, Power Treads (Str), Gloves of Haste, Belt of Strength

Mid-Game:

Ring of Basilius, Power Treads (str), Weapons of Chieftain (from the Gloves of Haste and Ogre Axe), Gloves of Haste

Late Game:

Power Treads (str), Weapons of Chieftain, Weapons of Chieftain, Hyperstone, Hyperstone, Hyperstone

Remember, if you can’t afford certain items, get substitutes. For example, if you want to make use of that final slot but can’t afford a hyper quite yet, get gloves of haste. Just sell it later on.

Filed under: Projects
6
Aug/09
0

Dwarven Sniper Guide

I wrote another hub. Here it is! http://hubpages.com/t/b1d93

Filed under: Projects
6
Aug/09
0

An Early Morning Minimalist Design

Bryans Layout

Bryan's Layout

The main focus of this design was the center and background. The sides can have additional modules such as an Archive, internal links, and other widgets that fits one’s fancy.

Filed under: Design
5
Aug/09
0

DoTA Renew (ROC) Guide!

http://hubpages.com/hub/DoTA-Renew-ROC

HP = Health Points, MIA = Missing In Action, MP = Mana Points

Introduction:

DoTA stands for Defense of the Ancients. It is basically a balanced hero wars with 3 lanes. There are no tomes or buildings. You get control of 1 hero and any summons they can create through spells. There are only items and recipe items. The end-goal is to destroy the opponent’s “main” and defend your main. The main for the Sentinel is the Tree of Eternity; the main for the scourge is the Hall of the Dead. They are constantly updating Renew with new versions so find the latest at www.dotarenew.atw.hu.

Get Started:

First, get the map! Downloading through Warcraft 3 is discouraged as it usually means you do not know how to play. Unless you know the host or other individuals inside the game lobby, do not expect to be able to download (unless it’s a download game). Download it from the website instead. www.dotarenew.atw.hu.

Game Play Tips:

Do try to get the last hits. The main way to get gold advantage and thus item advantage is to get last hits. This means, do not continuously attack units. Learn to attack only once or twice and then cancel. Check for the HP by either clicking on them and checking the actual number or by holding alt. Alt brings up the health bar*. 3 last hits is roughly 100 gold. That accumulates quickly!

Do NOT tank damage. This does not necessarily mean do not take any damage, as that could be equally bad. This means try to minimize all damage intake. To do so, do not directly attack other heroes with your normal attack unless other units are targeting the hero. Any unit that targets a hero will be attacked by towers all creep units. This means they will focus fire on you! You do not want creeps to be hitting you because they do a lot of damage initially.

Do try to stay in EXP range at all times. This is about half a screen. If you have low hp, just hug your tower and make sure your opponent’s spells don’t kill you in one hit + 70. Expect them to be able to hit you with their normal attacks. If you are melee, just stay in the back except to go up to get the last hit.

Do NOT spam spells. At least, not in the beginning. No hero can afford to waste his mana. No hero has that much mana regeneration for the spells he has. However, this does not mean to not use any. It is okay to use 1 spell in the beginning to see your mana regeneration, however, do not use your level 1 spell more than twice as it is usually weak and not worth the strain on your mana. Wait for level 2 or level 3 spells then start spamming them as the damage:mana is better. Unless you realize that your mana regeneration is high enough to spam your skills, do not use all your mana. It is better to be safe than not have enough mana. Also, spells have cooldowns that you have to be wary of.

Learn map vision. This does not mean map hack, which is highly discouraged and illegal in tournament play. This means to be wary of all units on the field. If anyone goes missing, tell your team mates with a MIA ___ where ____ is their name. Get to know the movespeed of every unit. Check your own movespeed (type in “-ms”). Know which items your enemies have and your allies so you know how fast they move. Don’t expect them to “magically” be there. There are a limited number of moves a good player will make, thus highly limiting their moves and letting you know where they are within a small percentage of error. Map vision takes time to obtain. You only get it through practice.

If you are a range unit, then you can harass them by throwing your projectile in the air and then retargeting one of your units/buildings. Enemy units will start to target you only while you are targeting their hero, so if the projectile is in the air and you then cancel your targeting, then the creep units will then redirect to other units as well.

Item Tips:

If you find yourself dying…

>>>To physical attacks (normal attacks, not magic) then get armor. Every 1 armor is as important as the last. They are weighed equally, even if the reduction % decreases. The formula for it is (100/(100-ev%)) * (1+(arm*0.06)) **.

>>>To magic and spell damage then get health. Every 1 strength point gives you 16 strength. Therefore, a belt of strength (425 gold/+6 strength) gives you 96 additional HP. Some cheap HP items include belt of strength and strength bracer (510 gold/war artifacts level 1/+6 strength +3 agility +3 intel). Also, a Staff of Power (825 gold/mistical artifacts level1/+2 hp regen aura +175 hp) is relatively cheap. If you are not a strength character then the Staff of Power is a good item to get for an additional HP boost. The Ogre Axe is just 50 more gold, but it also is 15 less hp. Every point of strength gives you HP regeneration, however. If you have some gold to spare, get the Vitality Booster (1100 gold/ +300 hp). It gives the biggest gain for a single non-recipe item.

If you’re running out of mana…

>>> and your spells have a long cooldown period or you have high base mana regeneration (high base intelligence), then you should think about getting mana regeneration. The Sobi Mask (325 gold/+50% regeneration) is the cheapest and usually a good choice. The second item of choice would be a Void Stone (850 gold/+100% mana regeneration).

>>> and your cooldown period is relatively low or you have little mana regeneration (low base intelligence), then get pure mana point boosters. You can get an energy booster (700 gold/+300 MP). That effectively doubles most character’s mana pools for relatively low. The point booster is a good choice if you need the additional HP.

>>> and you don’t have too much gold/want intelligence, get a Null Chain (510 gold/war artifacts level 1). It gives +3 all stats and an additional +3 intelligence. That gives 60 additional points of mana, which makes your unit have about half a spell for most characters. Assuming you don’t spam, that additional load can be effective over time. The +6 intel also usually gives an additional 1/3 base intel to low intel characters, 1/4 to 1/5 for normal characters. That can be helpful.

Spell Choices:

Most characters have different skill builds so I can’t cover this in much detail. I will give skill builds for characters separately. Overall, look at the damage:mana cost and compare that to cooldown time. Choose the one with a higher ratio, but the one with a shorter cooldown. Also, it is usually not good to get spells that do damage over time. You want them dead now, now later. They can recover HP, get healed through ally spells, or get a rune. Things happen, you don’t want that. Get the instant damage. If you’re using a character you’ve never used before, you should ask for help. If no one is willing to give advice, then get one level of each spell to test them. Then make the smart decision overall. Also, the spell choice you get depends on the laner you are laning. But be wary of the other heroes in the game.

Pushing a wave:

The key in Dota Renew that is similar to Allstars but different from Classic is the fact that creeps do a lot of damage and gain more damage over time. So why not use them against your enemy?

Learn to push a wave.

A Ring of Basilius (425 gold/sobi mask + ring of protection) gives +2 armor aura and +.65% mana regeneration. This can effectively gives your guys a bit more health points, which can effectively eliminate 3 from a tower (since the projectile will hit it or attempt to hit it even if it’s at 10 hp). You can nudge the tower with 3 normal attacks. Even though that’s only 40 or 50 damage, that stacks if you do it every wave.

A Staff of Power gives +2 regen aura, giving your units a little more hp. Not that effective as creeps don’t live long enough to make use of the regen. At least in most cases.

Theron’s Magical Cloak (2400 gold/Level 2 mistical artifact) gives an additional +5 armor to units and 16% vampiric aura. This only works for melee units. This means that your units initially gain 3 or 4 hp/hit. Stack that with hp regen and armor than that will effectively become 30 hp overall before going into tower range. This is, however, expensive as you can tell.

Stacking all 3 items together would mean you have very effective creeps.

Also other items would be Horn of Battle (3920 gold/+10 strength +10 agility) and +10% attack speed, +10% damage and +10% movespeed make your creeps very effective in lane as well as give yourself the extra hp boost and attackspeed. This makes use of the Bracer and Helm of Combat you probably bought earlier! So it “saves” 1020 gold.

Notes

*There is an option to permanently set the health bar on so you no longer needs to hold alt.

**http://www.gamefaqs.com/computer/doswin/file/589475/28855

Filed under: Projects
4
Aug/09
0

New Prince of Tennis

Lol. I read the manga. I am such a loser xD. I can’t believe they’re making another series. Ryoma needs to lose. Lol.

Filed under: Journalish